Capn Design

Entries tagged Canabalt

Adam Atomic talks Canabalt

Adam Saltsman is interviewed by Indie Game: The Movie and there are some fun tidbits about the making of the game. Here’s a direct link to the video.

Canabalt: Typing Tutor Edition

It is most definitely harder, but you learn! (Thanks for reminding me to post this, Dan)

Update (5/28/10): Game Set Watch talks about the origin of this edition.

It turns out that the educational game came at the request of Charles Watson, who runs a computer project dedicated to providing computers with low power consumption parts to schools in developing counties. Dealing with students, he noticed that many of them enjoyed Flash games, but most of those games were violent and generally devoid of any educational content.

Canabalt Scoreboard Upgrades: User Scores, Historical Data

Posted December 4, 2009

Remember the Canabalt Scoreboard I built a while ago? I decided to add a couple things. Semisecret, the game's creator, is going to be adding a global leaderboard in the next update, so I thought I'd some things that will remain useful and parse some of the data.

Historical Data

death-graph.pngSince I started tracking data on October 4th, I've captured 25k scores. As of today, the average score is 3965m. When you break it down by the type of death, it's 3728m (fine mist), 4082m (hit wall) and 3686m (fell). I think it does a decent job of showing what obstacle is hardest to avoid (hitting a building above or below the window).

If you go to the site and click on the stats tab, you can also see a list of the highest score for each day since I've tracked scores and a pretty graph of how people are dying, broken down by day (seen to the right). It's also an interesting look into how often people are posting their scores to Twitter which I imagine correlates closely to total usage.

User Scores

You can also now look at all of the scores you've submitted. For example, here are mine and here's iSpacemanSpiff, who has the highest score right now. If you want to look up the scores of anyone else, just go to the main page and do a search.

More Information

I have other data I'd like to get up there, specifically the average score per day, to see if people are improving overall. And if any of you like the graph, I built it using the Javascript library, Bluff. I like it a lot and have also been interested in using High Charts, but that's fodder for another post.

The more I build this out, the more I think this would be a useful tool for developers. I know many collaborative FPS and MMPORG games use stats to change how the game works and I think iPhone developers with global leaderboards could learn from this data too.

Canabalt Tips & Tricks

Posted October 19, 2009

I don't want to over-Canabalt all of you, but bear with me as I get this out of my system. Below are a few items, some of them obvious, that might make the game a little easier for you.

  • Going too fast? Run into a box. The game takes longer, but going slower makes it a lot easier.
  • Tapping the screen more lightly results in a lower jump.
  • You can play the game using your own music. If you have a song playing when you launch the app, it will lay the sound effects over that. If you are a serious nerd about it, you could have a song that is silent so you can focus on the sounds of the game.
  • When a bomb is dropped, it makes a noise one building's-length before it lands.
  • A bomb always lands in the dead center of the building

Introducing: Canabalt High Scores

Posted October 14, 2009

20091014canabalt.pngI am becoming obsessed with the iPhone game Canabalt. In the game, you run and jump for as long as you can before you die. Maybe not revolutionary, but it's damn fun.

My biggest problem with the game is that the only way to share your scores is to tweet them. You have a leaderboard on your phone, but it's not global. And since I'm so awesome at the game and Sippey asked nicely, I built a public leaderboard based on people's tweets.

That's right, the world now has a Canabalt Scoreboard.

For those who are technically minded, I have a script that hits the Twitter search API every few minutes and grabs people's scores. I went back as far as Twitter would allow to grab old data and I'm ignoring scores from people (cheaters) who posted from the web and not the API (which sucks for me as I've gotten 16k+, but didn't tweet it).

That's it! Good luck, Canabalters.

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